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Forums -> Game Bugs and Site Issues -> FIXED: Bug with teleport tower
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gta74lvl 51
So long, and thanks 4 the fish
Newbie


Posts: 3
Joined: 9/20/2010
Posted: 11/20/2010 12:20:48 AM

In this game (http://www.beatthegeek.com/games/TowerDefence/tournamentResults.asp?tournid=1567) the teleport tower 'froze' a metal slime bug instead of teleporting it back. Look at replay 14 min 5/6 secs.
Sparticuslvl 19
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Site Admin


Posts: 1023
Joined: 8/27/2010
Posted: 11/20/2010 9:55:42 AM

Thanks. Apparently a pellet tower killed the metal slime as it was being teleported. I'll fix this soon.
landronnlvl 44
:D
Nerd


Posts: 66
Joined: 10/28/2010
Posted: 11/21/2010 6:03:59 PM

i know it is already on you list, i am just confirming that it happened to me as well for troubleshooting sake of it happening to a different players with a different clients/environments with a different mob (tomahawk.)
PhaElvl 34
.
Geek


Posts: 169
Joined: 8/29/2010
Posted: 11/21/2010 11:57:15 PM

Yup same here in some games. But it does not seem to break gameplay or flag you as cheater, so minor bug.
Nerd


Posts: 73
Joined: 10/4/2010
Posted: 11/22/2010 4:19:22 AM

PhaE - minor is subjective, I guess. I just had the same problem in Tourney #1600. After an *hour* of play (I know, get a life!), scored 285K+ ... and then the game didn't end b/c 2 bugs were frozen over rapid towers.

:(

Did I say, :(
Napoleonlvl 21
bLuB
Member


Posts: 5
Joined: 9/5/2010
Posted: 11/22/2010 11:24:40 AM   (Edited: 11/22/2010 11:49:17 AM)

If you select a creep it will be teleported at anytime,and the teleporter doesn´t charge first.

edit:sometimes it shrinks the creeps with no effect.
lordcrumblvl 100
yay
Geek


Posts: 189
Joined: 9/21/2010
Posted: 11/22/2010 12:04:25 PM

i had to abort the game 1606 after the last creep died. perhaps it had to do with this "undead" shrinked creep:
http://images.protopage.com/view/861703/200j0x8xcm7kko0p7g2yawtah.jpg

but after return to lobby through the menue, it saved :)

so... minor bug
njulianlvl 67
010 001 111
Geek


Posts: 184
Joined: 9/28/2010
Posted: 11/23/2010 9:07:59 AM

I have the problem, too. The teleporter freezes the grphic from a creep, but the creep is teleportet. And if you try to build something were a creep is frozen or just was walking and was teleportet, you cann't. This can shorten your maze dramatically!

(I hope my english is correct...)
Sparticuslvl 19
Visit the App Stores to download the game!
Site Admin


Posts: 1023
Joined: 8/27/2010
Posted: 11/23/2010 9:13:52 AM

Ok, i'll see if I can find time to fix that today. It's a busy day for me :(
Nerd


Posts: 73
Joined: 10/4/2010
Posted: 11/23/2010 1:50:19 PM

I just had another variant - in Tourney 1627, a speedy red creep passed about 4 fully-charged (fizzing like made) teleport towers and dove into the exit. Two of the 4 teleport towers were even maxed on upgrades, should have grabbed the creep from far away. I could've killed the creep with a volcano blast, but was confident in the thought that he'd get sucked back to the entry point.
StoneyGlvl 47
Member


Posts: 10
Joined: 10/7/2010
Posted: 11/25/2010 4:45:53 AM

i've actually had a problem with the teleport due to targeting issues. while i love the smart targeting of volcano towers, if a creep is too fast or too far away, the lava can't reach it before the creep makes it too the exit. but since the creep is targeted with a kill shot, the teleport tower won't activate. i've not noticed this with any tower but the volcano, but i assume the result would be the same. especially with any teleport that is right on top of the exit.

not sure how to change this, or if its possible without breaking other aspects of the game. so it's just information for other players.
 
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