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JFAJr40lvl 51
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Posts: 14
Joined: 4/14/2011
Posted: 2/16/2012 4:50:03 PM

I was playing a map the other day and for some reason I couldn't figure out why creeps were going the way that they were? I thought I had everything blocked. It took me awhile, but I finally figured it out.

But, that got me to thinking. What do you think about adding a button that shows the creep's path? Maybe including it in the extra time, freeze area where it costs power-up points?
Sparticuslvl 19
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Posts: 1023
Joined: 8/27/2010
Posted: 2/16/2012 9:11:46 PM

Only problem with that is there are tons of creeps on the screen, some of them even go backwards. So, there would be lines drawn everywhere.
njulianlvl 67
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Posts: 184
Joined: 9/28/2010
Posted: 2/16/2012 10:56:04 PM

I don't think that there will be a problem with too many lines. If you show every possible path it could be 5 or 6 lines on some maps, but on juggling maps you have most of the time only one path open anyways. Or just show the path that the most creeps will currently use.
 
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