The Geek | Message |
| Member
Posts: 10 Joined: 12/14/2010 |
|
Posted: 1/5/2011 10:53:40 AM | |
|
Hi,
the title should already say everything. Unluckily level points are disabled while testing your own map, hence it is hard to anticipate how hard the map will turn out. Isn't it possible to enable level points while testing? |
|
Sparticuslvl 19Visit the App Stores to download the game! | Site Admin
Posts: 1023 Joined: 8/27/2010 |
|
Posted: 1/5/2011 3:35:26 PM | |
|
Ya, this is a good idea I will try and implement soon. |
|
| Nerd
Posts: 73 Joined: 10/4/2010 |
|
Posted: 1/5/2011 7:06:52 PM | |
|
Actually I was thinking about this - tournaments should be tested at a "basic" level because different people have different powerups (and some people have no, or few, powerups).
So I may test a map with 10 firing rate upgrades, and think the map is fantastic; but someone who chooses extra gold or nuke cooldowns may reach a wildly different outcome.
Put differently, powerups are supposed to be extras - not something essentially required to beat a tournament. |
|
| Geek
Posts: 104 Joined: 9/2/2010 |
|
Posted: 1/6/2011 12:40:33 AM | |
|
I agree with sierrajeff. Testing should be done without extra privileges. |
|
| Geek
Posts: 154 Joined: 8/29/2010 |
|
Posted: 1/6/2011 1:20:21 AM | |
|
why cant we just have a option to choose which upgrade we want? |
|
| Geek
Posts: 184 Joined: 9/28/2010 |
|
Posted: 1/6/2011 3:07:21 AM | |
|
I want to make a tournament, where you need at least one point at 'more damage'. so a lvl 0 geek can't beet this lvl but a lvl 1. And I will make a note in trashtalk that you have to skill so. |
|
| |