The Geek | Message |
| Nerd
Posts: 30 Joined: 8/29/2010 |
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Posted: 9/19/2010 7:39:12 PM | |
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idk how hard this would be to do, and i think someone else already mentioned it, but a strongest/weakest/closest/farthest targeting system would be amazing |
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| Geek
Posts: 154 Joined: 8/29/2010 |
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Posted: 9/19/2010 7:41:11 PM | |
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i was saying that this idea is good, but ^this could be making the game lag no? |
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| Nerd
Posts: 30 Joined: 8/29/2010 |
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Posted: 9/19/2010 7:45:29 PM | |
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I don't really know anything at all about programming, i know other TD games have it but if i remember right it's usually ones with a fixed path, i don't know if this would work at all but if it would some how i would love that |
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