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mahleumonlvl 62
Plz, vote and rate!!
Nerd


Posts: 54
Joined: 11/25/2010
Posted: 12/6/2011 11:31:02 AM   (Edited: 12/8/2011 12:25:44 PM)

Just a few questions on BTG and you can vote for a new map of mine. 1 new question added. Also, you may now vote more than once.

http://miolamaulers.polldaddy.com/s/my-favorites-btg?p=1

mahleumonlvl 62
Plz, vote and rate!!
Nerd


Posts: 54
Joined: 11/25/2010
Posted: 12/6/2011 1:57:24 PM

I'll be sure to post the responses as they accumulate.

5 Responses
http://postimage.org/image/jeanwxltz/full/

mahleumonlvl 62
Plz, vote and rate!!
Nerd


Posts: 54
Joined: 11/25/2010
Posted: 12/7/2011 6:23:21 AM

8 Responses
http://postimage.org/image/e81b3sdh1/full/
anonemouse2010lvl 101
L101, back to rhyming for fun
Geek


Posts: 153
Joined: 12/19/2010
Posted: 12/7/2011 8:29:10 PM

Just wanted to say, keep up the good maps. Oh and even though no one selected impossible or very hard as their favourite, doesn't mean you shouldn't make them.

Oh, and don't stop making no sell maps!
mahleumonlvl 62
Plz, vote and rate!!
Nerd


Posts: 54
Joined: 11/25/2010
Posted: 12/8/2011 7:47:43 AM

Thanks Anonemouse. Much appreciated words. I'm a feedback guy, so any/all that I get is welcome. Makes me want to keep making maps and improve on previous ideas.

Very discouraging to see a map with no votes, whether or not, good or bad. Also, players should understand that when a person makes a map and they have to decide how hard it is, this is the question that they are answering, "How difficult do you consider this tournament?" The description for that question says, "Setting this map to 'Easy' does not make it easy, it only tells the players that you regard it as easy." The players should keep that in mind, when they rate.

I make more Hard maps because it seems those are the ones that end up being better built. I won't stop making easy, very hard, or impossible, but there will be less of them.

It's funny that you say, don't stop making no sell maps, because your one of the players that I need to make them for. I've found that when trying to create a map one way, even sometimes with extremely slow sell times, you bypass my idea for my map and end up playing it, with a juggling style. :-) That's my fault, not the players, it's the players job to find out how to beat the map with the highest score, so whatever works. I personally don't like juggle maps for various reasons, but the biggest one, is that I suck at them. :-)
njulianlvl 67
010 001 111
Geek


Posts: 184
Joined: 9/28/2010
Posted: 12/8/2011 12:21:58 PM   (Edited: 12/8/2011 12:23:43 PM)

Thaknks for the feedback from me too. I personally like to see how you beat all the maps. When I'm watching your replays I alway think it's soo easy, then I try it again and fail. Often I get less point than with my own tactic. -.-

And about the juggling, I like mazing more but often you don't have a choise. To prevent juggling but still allow to sell I make a high initial selltime and low increasement.
mahleumonlvl 62
Plz, vote and rate!!
Nerd


Posts: 54
Joined: 11/25/2010
Posted: 12/8/2011 12:37:17 PM

Njulian, I don't remember which map it was on, but it was fairly long and had very slow sell times(30 initial and 60 increments), I thought there was no possible way someone could juggle the map(at least for very long), but Anonemouse was able to juggle it and just crushed the score. I was like, I never even thought of doing it that way. :-)

I agree with you though, slower sell times does usually slow down or stop a person from juggling a map. The best way I have found without having the map "no sell", is to have the design static, so you don't have control over the creep movement, it's already set into the map. Or, you can multiple lanes of creeps.

I hope you keep up the great map designs too, Njulian.
mahleumonlvl 62
Plz, vote and rate!!
Nerd


Posts: 54
Joined: 11/25/2010
Posted: 12/14/2011 11:52:16 AM

A few more people.

http://www.image-share.com/ipng-1130-146.html
 
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