The Geek | Message |
| Member
Posts: 15 Joined: 9/1/2010 |
|
Posted: 1/3/2011 9:18:36 AM | |
|
so one of my teleport towers syphoned in a selected creep which was out of it's reach
the red circle on the screen is where the creep was when it was drawn in
screen:http://img10.imageshack.us/i/telebug.jpg/
|
|
Sparticuslvl 19Visit the App Stores to download the game! | Site Admin
Posts: 1023 Joined: 8/27/2010 |
|
Posted: 1/3/2011 3:21:33 PM | |
|
Hmm, is the "red circle" to the right of the teleport tower? Anyone else noticed teleport towers grabbing creeps out of range? |
|
| Member
Posts: 10 Joined: 12/14/2010 |
|
Posted: 1/3/2011 4:03:26 PM | |
|
happened to me once today, couldnt reproduce it though(those are the best bugs, huh? ;)) |
|
| Nerd
Posts: 66 Joined: 10/28/2010 |
|
Posted: 1/4/2011 12:22:58 AM | |
|
i have several times.
every time that i have noticed it i would tell you that it was a creep that passed in range of the tower before it was "ready", got targeted, then grabbed the creep once it was fully charged.
so basically it is not letting go of the target after it passes or not rechecking that it still a valid target (in range) before teleporting.
perhaps this only happens when you first build the tower but i do not remember specifically. |
|
| |