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Forums -> Suggestions & Feedback -> Alternate game mode
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anonemouse2010lvl 101
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Posted: 8/10/2011 8:51:00 AM

Since juggling can make the games a bit too easy occasional I'd like to suggest an alternate game mode.

Cancel the 'next button' and progress as follows. If the time comes up send the next wave, or if you defeat all the creeps send the next wave.

This could make it more challenging for the better players.
Corrosivelvl 21
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Posted: 8/10/2011 3:35:14 PM

agree completely
mahleumonlvl 62
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Posted: 8/10/2011 4:05:53 PM

I don't even play the juggling game, because I want to try and make every map harder. I would love this addition.
ph4celvl 42
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Posted: 8/10/2011 7:00:37 PM

If I donīt want to juggle, I play a different map... or just stop playing BTG ;)
Sparticuslvl 19
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Posted: 8/10/2011 7:43:55 PM

I can do this... a few things to ask :

Which part below describes how you'd like it to work :

1a) Wave 1 starts and wave 2 doesn't start until you kill all of the creeps in wave 1, and so on.

1b) Wave 1 starts and there is a timer until wave 2 starts. The next wave starts if the timer hits zero OR you kill all the creeps. So, this means it's possible to have waves 1, 2, 3 and 4 on the screen all at the same time. If that happens and you kill all the creeps on wave 2 (for example) then wave 5 starts (and then we reset the level timer). If i did it this way it is possible to kill all the creeps in waves 1, 2 and 3 at the same time which would then spawn waves 5, 6 and 7 at the same time.

1c)


I am also assuming that there is no way to send waves early in this mode.

Let me know. This is actually much harder for me to do than you think... so i want to make sure i have it right the first time.
Sparticuslvl 19
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Posted: 8/10/2011 8:16:31 PM

Or...

Would you all rather see a multiplayer version of BTGTD? I have already created the multiplayer lobby, so I'd just have to make it multiplayer.

It would work something like this :

All players start at level 1. You cannot send a wave early. As soon as someone clears all the creeps in wave 1, wave 2 starts for all players. As soon as the leader finishes wave 2, all players get wave 3 (even if they are still on wave 1 or 2).

There are 2 ways to decide the winner...

1.) Just like desktop tower defence, whoever finishes a level first, gets a point. The one with the most points at the end wins. I wasn't always a fan of this method...

2.) Whoever has the highest score at the end wins. The leader has the advantage because he keeps sending waves early for the other players, making things harder for them. If a player loses all their lives, they are done. The score at the time of death is what we use to rate them... all other players continue going. Even if the player in first (who maybe is waaay in the lead) loses all their lives, the other players still play until they die... with the chance to pass the leaders score.

Hope that makes sense.

Thoughts?
anonemouse2010lvl 101
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Posted: 8/10/2011 8:18:42 PM

Something like b), but if you fall behind you only move on before the timer if you clear everything. So for example, I clear 1, but not 2 in time, so 3 comes, then still not done in time, so the 4th comes and so on. Then maybe on lvl 10 I finally clear everything by then so lvl 11 comes early.

The main idea behind this is to provide an alternate game play such that you no longer just send everything and nuke/freeze. So yeah no sending early.

But do whatever you feel and if it works it works.
PhaElvl 34
.
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Posted: 8/11/2011 1:57:27 AM

[quote]
2.) Whoever has the highest score at the end wins. The leader has the advantage because he keeps sending waves early for the other players, making things harder for them. If a player loses all their lives, they are done. The score at the time of death is what we use to rate them... all other players continue going. Even if the player in first (who maybe is waaay in the lead) loses all their lives, the other players still play until they die... with the chance to pass the leaders score.
[/quote]

I like this one.
Sparticuslvl 19
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Posted: 8/11/2011 5:49:58 AM   (Edited: 8/11/2011 5:51:04 AM)

Any thoughts on the multiplayer version of BTGTD anonemouse2010? It's kinda what you originally wanted (no spamming enemies early) only better... it'll be multiplayer.
anonemouse2010lvl 101
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Posted: 8/11/2011 6:56:26 AM

That works too sparticus!
JFAJr40lvl 51
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Posted: 8/11/2011 9:44:20 AM

While I agree about the juggling, I do not use it either, I think there are easier ways to accomplish this goal.

First, when creating your tournaments, do not allow tower selling.

Second, while I appreciate that you will probably want to have tower selling, the other option is to have extremely LONG sell times.

I think this gets back to the discussion we had between people who want to play for fun and people who want to play for points.

And, while I appreciate that some might disagree, that is just my two cents.
JFAJr40lvl 51
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Posted: 8/11/2011 9:47:44 AM

MULTI-PLAYER or DUELING PLAYER

I'm not sure how the multiple player function is going to work, but I'm looking forward to seeing it in action.

One thought that I had was a dueling game. Each player would start off equally (same cash, access to towers, playing field). The players would compete against each other, sending their own creeps into the other player's field.

(There was an Egyptian tower defense game like this that comes to mind.)
anonemouse2010lvl 101
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Posted: 8/11/2011 1:17:42 PM

JFAJjr40... No sell is great, but it doesn't prevent the send everything and freeze/nuke method.
Sparticuslvl 19
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Posted: 8/11/2011 2:06:41 PM

On that note... do I need to nerf the freeze power-up? Is it too good? I haven't made any changes to it since I released it.
LustigerBaumlvl 47
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Posted: 8/12/2011 5:55:16 AM

Increase the cooldown of the freeze power-up. At the moment you are able to permanent freeze the creeps.

Or change the freeze power up to slow down the creeps, like the tower, instead of stop them.
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