The Geek | Message |
digimonhackerlvl 27I used to play this when I was 14. I'm 24 now. | Nerd
Posts: 41 Joined: 9/1/2010 |
|
Posted: 11/23/2010 10:25:41 AM (Edited: 11/23/2010 10:26:03 AM) | |
|
If possible, can you make a "disable" button for the tower?
Sometimes I want to teleport a Boss, but no, I can't, it auto target who's next to exit.
Would be good if you just click the boss and wait 'till he's in Teleport tower's range.
Thanks!
(hope you understrand my english) |
|
| Geek
Posts: 189 Joined: 9/21/2010 |
|
Posted: 11/23/2010 10:51:03 AM | |
|
you could start upgrading - if possible - so the tower is busy when that wrong creep passes by. i did this a few time succesfully.
or build 2 towers ;) |
|
digimonhackerlvl 27I used to play this when I was 14. I'm 24 now. | Nerd
Posts: 41 Joined: 9/1/2010 |
|
Posted: 11/23/2010 11:06:31 AM | |
|
thanks for the idea, but fail ... if it's level max i can't upgrade, if i build 2 the green creep (exit points ->> start point) will probaly be transported ! |
|
Eklipselvl 13Started 2 games. Play them! | Nerd
Posts: 30 Joined: 8/28/2010 |
|
Posted: 11/27/2010 9:51:52 AM | |
|
I think that the green goblins (end point --> start point) should have immunity to the teleportation. |
|
| Nerd
Posts: 73 Joined: 10/4/2010 |
|
Posted: 11/27/2010 10:51:05 AM | |
|
The green goblins have been a major pain, vis a vis use of the teleport tower. But I figure that's all part of the fun (trying to work with that issue) -- one "fix" is to put your teleports more in the mid-map area. That way they catch things that have survived at least part-way through. |
|
Asylumlvl 39i gotta practise, need tickets for next week | Nerd
Posts: 30 Joined: 9/19/2010 |
|
Posted: 11/27/2010 4:40:51 PM | |
|
i agree with the diable button. i think it would be a great addition |
|
| Nerd
Posts: 73 Joined: 10/4/2010 |
|
Posted: 12/30/2010 11:00:09 AM | |
|
Maybe the teleport could be more like the volcano - at some point it's charged and can be manually activated (assign "T"?), just as you can manually fire the volcano by hitting "F". But if you let the teleport tower go long enough it auto-fires and teleports the nearest creep. |
|
| Nerd
Posts: 66 Joined: 10/28/2010 |
|
Posted: 12/30/2010 12:45:17 PM | |
|
the green goblins drove me crazy at first too. i was actually going to suggest having two teleport towers (or a toggle for one tower) so that one would only target normal direction creeps and one would only target reverse creeps. after a while i came to appreciate the additional challenge of reverse moving creeps and teleport towers as well as the changes in maze design with different approaches to deal with them.
to that extent, i think that the current design better rewards the more creative players who take the time to figure out ways to deal with those reverse creeps.
the more advanced you make the towers, the less advanced the players need to be and the less separation you will have between the different levels of players.
just my thoughts |
|
| Geek
Posts: 189 Joined: 9/21/2010 |
|
Posted: 12/30/2010 1:01:38 PM | |
|
agree with landronn |
|
| Nerd
Posts: 27 Joined: 8/29/2010 |
|
Posted: 1/1/2011 5:27:58 PM | |
|
I like sierrajeff's idea, assuming that the tower can hold more than one charge to make up for the change from autofire to (mostly) manual. |
|
| |