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Sparticuslvl 19
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Posted: 8/29/2010 9:22:40 AM

I've noticed a few games have had "cheaters" flagged in it. If you played a game and it called you a cheater (and you didn't cheat) let me know.

Whenever you finish a game, everything is sent to a special program that checks to see if you cheated or not (ie. submitting fake scores). However, there is a flaw in the cheat detection program that if you experience a bug in your game, it might flag you as cheating.

That means I need to fix the bug. Please let me know if you noticed anything weird that happened in your game or if you know how to reproduce the problem.

I'll remove the cheat flag as well.

Thanks!

Kilroylvl 5
Working on producing music for BTG.
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Posted: 8/29/2010 11:16:38 AM

and a few who didn't get caught as "cheaters"


*cough* mr.cake *cough*

Lol =D
Sparticuslvl 19
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Posted: 8/29/2010 11:22:42 AM

He doesn't cheat, but he's been testing the game for a long time. He's knows the game fairly well.
Kilroylvl 5
Working on producing music for BTG.
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Posts: 25
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Posted: 8/29/2010 11:39:09 AM

i was only kidding :P
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Posted: 8/29/2010 12:43:44 PM

I get the feeling your cheat detection will need to be modified and touched up every so often. There's always a way around those things, like if it checks one value but not another. I noticed that Lava has a value that's probably not hard to modify, but I'm not sure if your program would catch it.

I tried helping someone do something similar to a flash game (excuse the terms, I know NOTHING about flash coding), and they ended up having to set one of those "Tripwires" on every single visible value in the game.
Sparticuslvl 19
Visit the App Stores to download the game!
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Posts: 1023
Joined: 8/27/2010
Posted: 8/29/2010 5:17:26 PM

My cheat program should be pretty solid. I wrote it from scratch. People using programs to edit memory addresses and submitting fake scores will get caught by the program.
 
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